Example of efficient eyebrow culling in Mario Party 6. (Screenshots taken by me in a GC emulator.)
Top image: A screenshot of the game as it would normally be seen. Note the Goomba at the very top of the screen being partially visible.
Middle image: A more detailed look at the edge of the screen. The Goomba is fully loaded into memory, but its eyes are just off-screen.
Bottom image: The way the Goomba is rendered at that moment. Since its eyebrows are barely outside the screen’s range, the game does not render them for optimization purposes.
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